perm filename SCORE.LCS[UP,DOC]14 blob sn#263703 filedate 1977-02-09 generic text, type T, neo UTF8
00100	**************** SCORE MANUAL (NEW VERSION)****************** 
00200	
00300	
00400	     **********  SECTION 1  **********
00500	
00600	
00700	The program 'SCORE' creates note lists for the PDP10 sound generation
00800	program.
00900	
01000	'SCORE'  accomodates  several  instruments  with  30  parameters  per
01100	instrument.  To take full advantage of this program an initialization
01200	file  must  be  read into the sound program giving values for musical
01300	note letters, etc.   The file 'NOTES' has the necessary material.
01400		(MUSIC, on the system, already has NOTES in it.)
01500	
01600	You must create the input file for SCORE with the  ET or SOS  editor.
01700	The  name of the file can use no more than five letters.  The  output 
01800	of SCORE will use  the  same  name but the  extension  .SCR  will  be 
01900	added.
02000	
02100	Input  for each parameter must end with a semicolon.  Comments may be
02200	typed after the sign < . lines under 'EDIT' or 'INSERT' do not need a
02300	semicolon.  'RUN;'  will end the note list.   Entries under 'TAP' are
02400	best left without the semicolon.  In general, lines should include no
02500	more  than  72  characters  before  comments. 
02600	
02700	All lines must begin in column one.  All blank lines will be ignored.
02800	Generally commas and = will be equivalent to blanks.
02900	
03000	
03100	The first line should contain the name of instrument 1,  followed  by
03200	its  begin  time  and  duration.   An instrument name cannot use more
03300	than 5 characters.
03400	
03500	The first begin time is always given in seconds.  If no  duration  is
03600	given,  a  'FINE' must appear at the end of one of the lists of items
03700	for  that instrument. (see Sec. 5.) The duration may be set either in
03800	seconds or number of notes - see following.
03900	
04000	SECONDS:     If  only  2  numbers are typed, the 2nd will set the end
04100		     time, in seconds, for that instrument.
04200	
04300	NUMBER OF NOTES:    If the duration is to be set in terms of the
04400		total number of notes, type the begin time, a dummy number
04500		and the total number of notes for that instrument.
04600	
04700	Example:
04800	
04900	     BUZZ 0,32;   Inst1 is BUZZ, BG time=0", duration=32".
05000			  (data for 'BUZZ' follows.) 
05100	
05200	     ZAP   2,28;  Inst2, BG time=2", last note will start before 
05300		          time 28".	(data for 'ZAP' follows.)
05400	
05500	     ZAP2  0  0  42;  Inst3 is ZAP2, BG time=0", duration=42 notes.
05600		              (data for 'ZAP2' follows.)
05700	
05800	     HISS ; Inst4 begins at time 0". It ends when an item list ends.
05900		    (see pg5).
06000		    (data for 'HISS' follows.)
06100	
06200	Note  that  when  the duration is given in seconds it means only that
06300	the last note to be played by that instrument  will  begin  no  later
06400	than  the  indicated duration.  It can often happen that the duration
06500	of the last note can extend beyond the given total duration.  This is
06600	almost certain to happen when random note durations are used.  If the
06700	precise ending time is crucial it must be carefully checked.
06800	
06900	Later changes in parameter data for an instrument must be preceded by
07000	the instrument name and the time at which that data change will  take
07100	effect.   If  the  time  is  to be in seconds, only one number should
07200	appear.
07300		If  the  data  is  to  start  on  a  specific  note,  type an
07400	instrument number and the particular note number of  that  instrument
07500	desired.
07600	
07700	
07800	
07900	
08000		After the entries for each begin time are complete, the  word
08100	'END' must appear before another instrument is dealt with. 'RUN;' may
08200	replace 'END;' if there is no more data to come.  'RUN' must  be  the
08300	last item of the note list.
08400	
08500	Example:	BUZZ  3,13;  data  begins on note 13 of instrument 3.
08600				     (i.e. ZAP2)
08700			--
08800			--		END ; 	End this data for BUZZ
08900			RUN ;		No more data. run the score.
09000	
09100	
09200	
09300	
09400	
09500	
09600	
09700	
09800	
09900	    ---- SOME CONVENTIONS REGARDING PARAMETER NUMBERS ----
10000	
10100	In  specifying  the  parameters  for  your  instruments,  P3  is best
10200	reserved for center frequency and P4 for amplitude. (See sect. 12)
10300	
10400	
10500	
10600	
10700	
10800	RESTART:
10900	
11000	Sometimes  is  may  be  desireable  to restart an instrument after an
11100	extended rest.  If the exact duration of the rest is known it is best
11200	simply  to  enter  the  rest  as  a  minus  number in P2 (see Sec.4).
11300	However, if the duration of the rest is not easy to  predict  because
11400	of  the  use of random selection or other reasons, the instrument may
11500	be 'restarted'.   In this case the instrument name must  be  followed
11600	by  the  word  'RESTART'  and  the then the 2 or 3 numbeers needed to
11700	establish this new begin time and duration, as noted above.
11800	
11900	When this feature is used this instrument name will be given the next
12000	available number in the instrument list (up to 27) and any references
12100	to it after the restart time must use this new number.
12200	
12300	Example:
12400			TOOT  0 20;  TOOT will play for at least 20"
12500			   - - -
12600			   - - -
12700			   - - - ;END;
12800	
12900			TOOT  RESTART 28 0 15; TOOT will restart at time 28"
13000			   - - -		 and play 15 more notes.
13100			   - - -
13200			   - - - ;END;
13300	
13400	
13500	
13600	
     

00100	
00200	     **********  SECTION 2  **********
00300	
00400	If  data  for  a parameter is to remain the same for several notes it
00500	should be entered as follows:
00600	
00700		P5 .73; 	P5 will be .73 until changed.
00800		P6 100.2;
00900		P3 CS5;		P3,  C#  of  the  5th  octave.(notes  of  the
01000				tempered scale used are from C1(=lowest C on
01100				piano keyboard)to B7(=highest B).  S=#, F=b
01200		P7 "10*P5";	Any  string  surrounded  by  quotes  will  be
01300				literally reproduced in the score.
01400		P9 P6;		P9 will always have the same data as P6.   No
01500				quotes   needed.  (See also "reserved number"
01600				below.)
01700		P8 F14;		F14  remains  until changed.  (F1 through F15
01800				be used.  For  higher  function  numbers  use
01900				quotes: ("F19")
02000	
02100		    ****Note that any F that appears in this context will  be
02200	                taken  as a function number.    The pitch class F may
02300	                not appear as a single item unless it  is  surrounded
02400	                by quotes. ("F")
02500	
02600	The highest parameter number used by the instrument  must  appear  in
02700	the data list even if its input is to be a zero.
02800	
02900	Example:
03000	
03100		P2 1;		*****  SLASHES (also see Sec.12) ****
03200		P3 C4; 		All this data could appear on one line.
03300				e.g.  P2 1; P3 C4; P5 100; P7 0; END; 
03400		P5 100;	      P4 will be zero
03500		P7 0;         P6 will also be zero
03600		END ;
03700	
03800	****Reserved number!!  9999.PN (PN=parameter number) If you  wish  to
03900	repeat data found in any previously set parameter, you may type P and
04000	the parameter number or 9999 plus the parameter number in hundredths.
04100	
04200	Example:	P13 9999.04;	Whatever is found in P4 will appear
04300					in P13. ('P13 P4;' is the same.)
04400			P14 9999.10;	or P14 P10; repeats P10
04500	
04600	Because of this you may not type in any numbers greater than 9998 and
04700	have them reproduced as such.  (Except with  'LITERAL'.  see  below.)
04800	(Also see 'REP' on Sec. 6.)
04900	
05000	
05100	
05200	
05300	
05400	
05500	
05600	
05700	
05800	
05900	
06000	******* Following is an example of a complete page of input. ******
06100	
06200	  The use of the code words RHY, NOTES and TEMPO are explained later.
06300	
06400	ASSUME THAT THE EDIT FILE NAME IS 'SCALE'.
06500		(THE OUTPUT WILL BE ON 'SCALE.SCR'.)
06600	
06700	    SCALE *** This creates the score for a C-major scale with bass.
06800	   (SINCE NOTHING APPEARS IN COLUMN 1, THE ABOVE WILL BE IGNORED.)
06900	TOOT 0 1 8;	< BG time=0, inst 1 plays 8 notes.
07000	
07100	P2 RHY/8/16//8//4//2; < Rhythm is 8th,  2 16ths,  2 8ths,  2 quarters,
07200	                       half.  See section 4 and following for use
07300			       of 'RHY', 'NOTES', etc.
07400	
07500	P3 NOTES/C4/D/E/F/G/A/B/C5; < Scale goes up from middle C.
07600	
07700	P4 500; P5 F1; END;< Ampl(P4)=500, envelope is sostenuto (F1).
07800	
07900	
08000	CLAR 0 2 5; P2 RHY/4 X 4/2; < 4 quarters and 1 half.
08100	
08200	P3 NOTES/C3/A/F/G/C;<Bass notes
08300	
08400	P4 450; P5 F2; END;< F2 will give semi-staccato.
08500	
08600	TEMPO/ 96 ; < MM=96 
08700	
08800	RUN;
08900	
     

00100	     **********  SECTION 3  **********
00200	
00300	***** RANDOM SELECTION *****
00400	
00500	If random selection is desired, type at least  3  numbers  after  the
00600	parameter  number.   The  first  number  will  be  a percentage (as 1
00700	[=100%]  or  .76  [=76%]) and the next two will set the limits of the
00800	random selection.   e.g.  '1 200,300' means 100% of the time a number
00900	between  200  and 300 will be chosen. Several random selection ranges
01000	may be typed for a single parameter, but
01100	
01200	
01300		→→→→→only two lines of 72 characters each may be used.←←←←←
01400	       If a second line is needed, the first one must not end with ;
01500	
01600	Care must be taken that the sum of the first numbers of each set of 3
01700	is exactly 1 (=100%).
01800	
01900	In  the following example for P5, 50% of the time a number between 20
02000	and 100 will be chosen, 10% of the time between 0 and .7, 10% of  the
02100	time  the  number  200, 25% of the time between 107 and 115 and 5% of
02200	the time the number 1000.
02300	
02400	P5  .5 20,100  .1 0,.7  .1 200,200  .25 107,115  .05 1000,1000;
02500		(71  spaces used.)
02600	
02700	If  random  selection  of  tempered  scale notes is desired, use note
02800	names instead of numbers.
02900	
03000	Example:
03100	
03200	
03300	P3  .5 C2,C3  .2 FS4,FS  .3 D6,F;< If no octave number is  given,  the
03400					  last listed applies.
03500	
03600		(Function numbers may not be dealt with in the above manner.)
03700	
03800	Individual  literal  statements  may  be selected at random using the
03900	following form.
04000	
04100		P7  .2 "P3*100"  .3 "440"  .5 "P3+P6**2";
04200		p5 .6 "F1"  .4 "F2" ;  <60%:40% random choice of functions.
04300	
04400	The strings are surrounded by quotes  and  may  have  any  number  of
04500	characters.  The  percentage numbers in the example above must add up
04600	to 1 (100%) and and all such random data  must  appear  on  a  single
04700	line.   Data consisting of ordinary numbers, or notes cannot be mixed
04800	with literal strings.
04900	
05000	
05100	
05200	
05300	
05400	
05500	
05600	
05700	
05800	
05900	
06000	
06100	
06200	
06300	
06400	
06500	
06600	
06700	
06800	***** P31 RANDOM TEMPO FACTOR *****
06900	
07000	When  P31  is  set,  the  number  will  represent  the  maximum  time
07100	deviation,  +  or  -, of the note duration numbers found in P2.  Note
07200	that the deviation is in terms of BASIC TIME, hence  a  tempo  change
07300	will not produce a change in the range of deviation.  Check carefully
07400	the results of using P31.
07500	
07600	Example:	P31 .06;< Up to 6/100" random tempo deviation.
07700	
07800	The 'ALL' feature does not! work with P31.
07900	
08000	
08100	
08200	***** P32 RANDOM RESTS *****
08300	
08400	Random rests may be entered  by  calling  for  parameter  P32.    Any
08500	number from 0 to 1. (0% to 100%) may be typed.
08600	
08700	Example:	P32 .15;
08800	
08900	If  .15  is  typed,  a  random  selection of 15% of the notes of that
09000	instrument will have rests of durations set by P2. The 'MOVE' feature
09100	(explained later) may be used with P32.
09200	
     

00100	     **********  SECTION 4  **********
00200	
00300	********** SPECIAL CODE WORDS **********
00400	
00500		RHYTHM;		(RH) [acceptable minimum abbreviations]
00600		NOTES;		(NO)
00700		NUMBERS; 	(NU)
00800		FUNCTIONS;	(FU)
00900		RLIST;		(RL)   Sequential list of random num ranges.
01000		RNOTES;		(RN)   Sequential list of random note ranges.
01100		MOVE;		(M)	      The code word must immediately
01200		MOVX;		(MX)	      follow the parameter number.
01300		LITERAL;	(L)		Example:  P2 RHY/
01400		DF;		       Duty factor.
01500		REPEAT;		(RE) OR (X)
01600		CUTOFF;		(CU)
01700		TAP;		(T)
01800		RTAP;		(RT)
01900		SUBN;
02000		SUBL;
02100		QUAD;
02200		QUADX;
02300		QUADF;
02400		QUADFX;
02500	
02600	
02700	Most  non-random  aspects  of  musical input will be made in terms of
02800	lists of events.  The code words RH, NO, NU, FU, LI are used for this
02900	purpose. If you are using a list for input for P2 (RH or NU) and also
03000	a list for P3 (NO or NU) and perhaps a list of functions (FU) in some
03100	other parameter, in most cases you will want to have exactly the same
03200	number of entries in all lists.  A point of possible confusion arises
03300	with  the  use  of  rests!   All lists step forward for each new note
03400	whether or not that "note" is a real sound or a silence.  Thus if the
03500	3rd entry in a list of notes is /R/ (for "rest") there obviously must
03600	be a duration given for that rest in P2's list.  It follows that if a
03700	list of functions is given in P5, the 3rd entry will be a "dummy".
03800	
03900	When typing in extended lists it is always a good  idea  to  organize
04000	the  various  lists  according  to  some  simple  visual scheme.  For
04100	example, if the music involved has bar lines, their presence  can  be
04200	shown  by the use of 2 or 3 extra spaces at the appropriate points in
04300	each list.  You will come to appreciate any possible  aids  to  proof
04400	reading.
04500	
04600	*********** RHY (FOR MUSICAL RHYTHMIC TERMINOLOGY) ***********
04700	
04800	Entries under 'RHY' will always be in terms of the fractional part of
04900	a  whole  note. Thus '4' represents a quarter note, '16' a 16th note,
05000	'12' an 8th note triplet,  etc.   For  dotted  rhythms  add  dots  to
05100	numbers.  Composites are entered by typing up to 5 numbers.  To enter
05200	a double dotted 8th note, type /8../, a dotted half tied to the first
05300	of a triplet, /2.,12/, etc.
05400	
05500	If several notes in a row have the  same rhythm,  type  'VALUE  X  N'
05600	(where 'VALUE' is up to 5 numbers representing a rhythmic duration, X
05700	is for 'TIMES' and 'N' is the number of equal values).  Thus to repeat
05800	15 dotted quarter notes, type /4. X 15/.
05900	
06000	Complete rhythmic units must be separated by slashes. If no new entry
06100	appears between slashes (or a slash and a semicolon) the  last  entry
06200	will  be  repeated  for each slash.  Several lines may be used.  Each
06300	line but the last must end with a slash.  The last  line  of  a  list
06400	must  end  with  ;.  The  semicolon may serve the double purpose of a
06500	slash and the end of the string of entries.
06600	
06700	Example:	4///8 X 9/2/; < 3 quarters, 9 eighths, 2 half notes.
06800	
06900		-----------------------------------------------
07000	Any group of varied rhythms may be repeated several times by entering
07100	'REP'  or  'X' and N1,N2.   N1 will be the number of entries involved
07200	and N2 will be the total number of times the group will occur.  If no
07300	2nd number appears, N2=2.
07400	
07500	Example:	4/8 X 5/2./REP 7,3/2; The group of 7 rhythms,
07600		     1 quarter, 5 eighths and a dotted half will play 3 times.
07700	
07800	Here 'REP' and 'X' are interchangeable and  may  also  be  used  with
07900	lists under 'NOTES','FUNC' and 'NUM'.
08000	
08100	Type ';' to terminate a string of rhythmic  entries  before  listing
08200	data for another parameter.
08300	
08400	For  rests, the first number appearing must be negative. A whole note
08500	rest plus a 16th rest would be entered as /-1,16/. Rests may also  be
08600	entered with 'NOTES'.
08700	
08800	If fewer rhythms are entered than are required to make up  the  whole
08900	duration of a section, the series given will loop until some new data
09000	is entered.  This will work the same way for any sequential lists  of
09100	data.
09200	
09300	xxx TEMPO xxx
09400	
09500	The tempo  may be set for each instrument separately under P2, or for
09600	all parts at once (the preferred method)  after  all  other  data  is
09700	entered.  See SECTION 11 regarding use of TEMPO.
09800	
09900	
10000	If the tempo is set under 'P2 RHY' use the following procedures.
10100	
10200	Normally,  3 numbers will be given on each line. N1=duration N2=tempo
10300	at start of dur. N3=tempo at end of dur.   Up to 30  changes  may  be
10400	made  at  a  time.   The  tempo  may  be  set  in either of two ways.
10500	Conventional metronome numbers may be used, (I.e.  mm=the  number  of
10600	quarter notes per minute), or the tempo may be set in terms of 'tempo
10700	factors'.  The 'tempo factor'  1  is  equivalent  to  mm=60.   'Tempo
10800	factors'  must be less than 10, 'mm' numbers must be greater than 11.
10900	If only one number is given after 'TEMPO' it will be taken as a fixed
11000	tempo, not as a duration.
11100	
11200	Example:	TEMPO/ 96 ; < mm=96 unless changed at some later time.
11300	
11400	If  you  type 11 45 120, the tempo will shift from the first tempo to
11500	the second tempo during the course of the  number  of  quarter  notes
11600	given.  (The numbers 11 .75 2 will be taken as  'tempo  factors'  and
11700	produce exactly  the same results.)  If you type two numbers, a third
11800	number will be assumed as the same as the second number.
11900	
12000	Example:P2 RHY/
12100	        TEMPO/10  84 112/ <Changes from mm=84 to mm=112
12200			   	  in 10 quarter notes.
12300		5 112/            < Tempo will remain at 112 for 5 quarters.
12400		108;	          <  Tempo will stay at 108. must end with ';.
12500		4/8//4/16/etc.	  < Rhythm data must follow immediately.
12600	
12700	(Note:   It  is probably more convenient to set the tempo changes for
12800	all parts at once with the 'TEMPO' feature described on page 17.   If
12900	this  is  done  it  is best to omit 'TEMPO' data under 'P2 RHY;'.  If
13000	'TEMPO' is not mentioned, mm=60.)
13100	
13200	
     

00100	     **********  SECTION 5  **********
00200	
00300	************ NOTES (do not use with P2) *************
00400	
00500	Use this code word to enter note letters.
00600	
00700	When the file 'NOTES' has been read into the music  program  (already
00800	present  in MUS10), the program will understand the tempered scale as
00900	follows.    'C4'=middle C, 'C3'=1 octave below,(prints as  C/2)  'C2'
01000	=two  octaves  below,(prints  C/4) 'C1'=three octaves below, 'C5'=one
01100	octave  above,  'C6'=two  octaves  above,  etc.      'CS'=C#,'GS'=G#,
01200	'AF'=Ab,  'EF'=Eb,  etc. If a rest is desired, type 'R' (with 'NOTES'
01300	only).
01400	
01500	Example:	P3 NOTES/
01600			C4/CS/R/D/DS//E// < Last 2 entries each play twice.
01700			F X 6/            < 6 F's.
01800			REP  7,4;   < Last 7 entries play a total of 4 times. 
01900					    ';' ends the list.
02000	
02100	Each octave is taken as starting with the  note  C.    Normally,  the
02200	octave  number,  once  given,  will  stick  until a new octave number
02300	appears.  Thus, to move a 1/2 step B  to  C,  /B3/C4/B3/C4/  must  be
02400	typed, whereas /E4/F/E/F/ also gives 1/2 steps.
02500	
02600	A  different, "PROXIMITY", mode may be used by typing 'P' in front of
02700	the 1st note entered.  This mode automatically chooses the  following
02800	octave numbers so as to produce the smallest intervals between notes.
02900	/P B3/C/B/C/ gives 1/2 steps.
03000	
03100	In  this  mode,  skips  up or down of greater than a perfect 4th must
03200	include an octave number.
03300	
03400	PROXIMITY mode may be left by typing 'O' (for ordinary) in front of a
03500	note and its octave number.  /O B3/C/ gives a major 7th.
03600	
03700	
03800	If no duration is earlier specified (see pg 1) the  list  in  'NOTES'
03900	must  end  with  the  word  'FINE'.  'FINE' may be used with 'NOTES',
04000	'NUM', 'RHY' or 'FUNC'.
04100	
04200	Example:	P3 NOTES/A5/G/FS4/D/B3/FINE;
04300	
04400			'FINE' ends NOTES (and sets duration at that point.)
04500	
04600	
04700	
04800	
04900	
05000	
05100	
05200	
05300	
05400	
05500	
05600	************* LIT (do not use with P2) *************
05700	
05800	All literal data must be surrounded by  quotes.     Entries  must  be
05900	separated  by  slashes.   Extra slashes will repeat items, but 'X' or
06000	'REP' may not be used for repeats.   However, as with 'NOTES', 'RHY',
06100	'NUM'  and  'FUNC',  any series of entries will loop until changed at
06200	some later begin time.   The  series  of  literal items must be ended 
06300	with a ';'.
06400	
06500	Example:	P12 LIT/
06600			"P4*2" ///"P4*3"/"P5/3"/ < First item will  be  used  3
06700						 times.
06800			"P11+5"/",-52"; < A negative value must be preceded by
06900					 a comma in any literal data.
07000	
07100		("A"// or "A"/; will cause the 'A' to appear twice.)
07200	
07300	
07400	*************** NUM (use with any parameter) *************
07500	
07600	This  works exactly the same way as 'NOTES' except that numbers only!
07700	may be typed.   'NUM' is useful in setting strings of note  durations
07800	or amplitudes without regard to musical terminology.  (9999.PN may be
07900	used here. see page 2.)
08000	
08100	Example:	P5 NUM/100/200//300 X 10/
08200			452/9999.04//500; < 9999.04 repeats whatever is in P4
08300					   ';' ends the list.
08400	 
08500	**********  FUNC (do not use with P2)  **********
08600	
08700	This  works  as above.  Functions 1 through 15 are available. Do not!
08800	use 'F' with the function numbers in this case only!
08900	
09000	Example:  P7 FUNC/3//4 X 4/5/REP 3,2; <=F3,F3,F4,F4,F4,F4,F5,F4,F4,F5.
09100					      ';' ends the list.
09200	
     

00100	
00200	     **********  SECTION 6  **********
00300	
00400	***** RLIST (RANDOM LIST OF NUMBERS) *****
00500	
00600	With RLIST a sequential list of random selection ranges  of  ordinary
00700	numbers may be entered.  The list is terminated by a ';'.
00800	
00900	  ***** The repeat of a unit by means of a slash may be used but
01000	  REP must !!not!! used.  'Motives' are possible. (See Sec.7)
01100	
01200		EXAMPLE:  P4 RLIST/50,200//1000,1000/700,900;
01300	
01400	
01500	***** RNOTES (RANDOM LIST OF NOTES) *****
01600	
01700	RNOTES has the same features as above but using note  names  for  the
01800	ranges.
01900	
02000		EXAMPLE:  P3 RNOTES/C4,CS/E,GS//B,F5/D3,D;
02100	
02200	
02300	
02400	***** REP or X (N1,N2,N3);  ***** 
02500	
02600	'REP' or 'X' is used in conjunction with a parameter number to repeat
02700	any  previously  entered  data  into  the  current parameter.  In the
02800	following examples assume that 'ZAP' is instrument 2.
02900	
03000	If  no number follows 'REP', data of the same parameter number of the
03100	previous instrument will be repeated.  If one number is used, it will
03200	be a parameter  number  of  the  previous  instrument.   If 2 numbers
03300	appear, the second will be an instrument number.   A 3rd number  will
03400	cause  the  data to be repeated for all following instruments through
03500	the number given.
03600	
03700	Example:ZAP  ;
03800		P2 REP; < P2 of ZAP will have same data as P2 of previous inst.
03900		P5 REP 7; <	Repeats data of P7, previous inst.
04000		P8 REP 5,2; <	Repeats  data  of  P5, inst 2.
04100				(i.e. ZAP.  See below re.';')
04200		P9 X 4,1 5; <	P4,  inst1,  repeats in this and all insts up
04300				to inst 5.
04400		P10 X 6,3; <	Repeats P6 data,  inst3 
04500				(This data must already have appeared above.)
04600	
04700	→→→→→→ N.B. Use REP with MOVE data only if the  begin  times  of  the
04800	instruments   involved   are  the  same.    See  Sec. 10   for  other
04900	information regarding 'REP'. (Also see 'DUPL', Sec. 10.)
05000	
05100	To repeat  data  from  one  parameter  to  another  within  a  single
05200	instrument the semicolon (or slash) alone may be used.
05300	
05400	Example:	P12 1.23; <   No other data may appear between this and
05500	                	    the next line.
05600			P7  ; <  Repeats  data of P12. Be sure a space precedes
05700	     		       ';'.
05800	
05900	When using any kind of random selection 'REP' will repeat the  limits
06000	of selection only, not the particular choices made.
06100	To repeat the choices themselves use '9999.PN' (See Sec. 2).
06200	
06300	
06400	Example:	P4  1 10,100; < P4 chooses a number between 10 and 100.
06500			P12 9999.04; <The choice of P4 will also appear in P12.
06600			(or  P12 P4;  does the same as above)
06700	
     

00100	     **********  SECTION 7  **********
00200	
00300	*********** MOTIVIC REPEATS [ ( ), @, $, - ] **********
00400	
00500	
00600	When any motivic group of items appearing in RHY, NUM,  NOTES,  FUNC,
00700	LIT  or  DF  is  to be used several times the group may be associated
00800	with any letter of the alphabet by surrounding  it  with  parentheses
00900	The  identifying  letter  must  precede  the left parenthesis and the
01000	right parenthesis must follow the last item  to be  included  in  the
01100	group.
01200	
01300	Example:	P3 NOTES/A4/ Q (BF/D5/F/D )/ G4/ etc.
01400	
01500	From this point on the motive  Bb-D-F-D  may  be  entered  by  simply
01600	typing / @Q /.    The '@' sign must always  immediately  precede  the
01700	identifying  letter.   When  '@'  is  used  only  a single letter may
01800	appear.   However  the  various  repeat  features  may   be   applied
01900	thereafter.  / @Q/REP 2/ would create /BF4/D5/F/D/F/D/, i.e. the last
02000	two items of 'Q' would be repeated.  
02100	
02200	In the  above  example  @Q  could  also  be  used  in  any  following
02300	instrument to enter that sequence of notes.
02400	
02500	
02600	It is possible to nest motives.  In  the  following 'X' will  include
02700	'Q'.
02800	
02900	Example:	/ X (E4/ @Q / E )/	
03000	
03100	→→→→→→→→ N.B. In this case the octave (5) number of the last item  of
03200	the  Q  motive will never carry over into the next note.  Rather, the
03300	last actual number given (4) will hold until changed.
03400	
03500	In the following, motive 'J' will include motives 'M' and 'K'.
03600	
03700		/J( M( E4/G/A )/ B/K( BF/C5/D )/ F )/
03800		  |  |________|     |_________|    |
03900		  |________________________________|
04000	
04100	N.B. No more than 2! left parentheses may be open at one  time.   The
04200	right  parentheses always will close off the nearest left parenthesis
04300	which is still open.
04400	
04500	 	XXXXXXXX   TRANSPOSITION   XXXXXXXXXXX
04600	   (NONE of these tranformations may be used with 'LIT'!)
04700	
04800	MOTIVIC TRANSFORMATIONS may be created in several ways.  A number may
04900	be added after the identifier.  /@Q 12/, /@Q -5/, /@T .3/
05000	If the motive is appearing in NOTES the  number  will  refer  to  the
05100	number  of 1/2 steps transposition to be made.  In the 1st case above
05200	the notes of Q would now appear  8va  higher;  in  the  2nd  case,  a
05300	perfect 4th down (-5 1/2 steps.)
05400	
05500		XXXXXXXXX  AUGMENTATION, DIMINUTION  XXXXXXXXX
05600	
05700	If the motive appears in RHYTHM, NUMBERS or DF, the added number will
05800	become a multiplier.  If 'T' were established as follows:
05900	
06000	     p7 NUM/ T(111/ 222 / 300 ) ; 
06100	
06200	/@T .3/ would produce / 33.3 / 66.6 / 100 /.
06300	
06400	***** Note that any multiplier in the time or  rhythmic  domain  will
06500	simply  multiply the note durations.  Thus a 3 would make all notes 3
06600	times longer, .333 would make them 1/3 as long.
06700	
06800	
06900		XXXXXXXXXX  RETROGRADE MOTION  XXXXXXXXXX
07000	
07100	Motives may be used in retrograde motion by simply typing '-'  before
07200	the  identifier.   /@-Q/ causes motive Q to be played backwards.
07300	
07400	
07500		XXXXXXXXXX  INVERSION  XXXXXXXXXXX
07600	
07700	When using NOTES it is possible to invert motives  by  inserting  '$'
07800	before  the  identifier.    /@$Q/  will  give  an  exact  intervallic
07900	inversion of motive Q.  If Q  included  the  notes  /C4/D/EF/,  /@$Q/
08000	would produce /C4/BF3/A/.  Note that if the retrograde is used at the
08100	same time as '$', the inversion will turn on the  last  note  of  the
08200	original motive. Thus /@$-Q/ produces /EF4/FF/GF/ (i.e. Eb,Fb,Gb).
08300	
08400	Transposition may be done at the same time!  /@$-Q -6/ means  that  Q
08500	will  be inverted, played backwards and the 1st note to be heard will
08600	be transposed down 6 half steps (a tritone) from the  original.  Thus
08700	the notes will be /A3/BF/C4/.
08800	
08900	(CURIOUS RESULTS ARE PRODUCED WHEN INVERSION IS APPLIED  TO  RHYTHMIC
09000	MOTIVES.   THE  FIRST REAL TIME VALUE SERVES AS A PIVOT AND ALL OTHER
09100	REAL TIME VALUES ARE PRODUCED BY  ADDING  THE  PIVOTAL  VALUE TO  THE
09200	DIFFERENCE BETWEEN THAT VALUE AND EACH OTHER VALUE.  IF THE REAL TIME
09300	VALUES WERE .5 .25 .1 1 1.25 THEY WOULD INVERT TO .5  .75  .9  0  AND
09400	-.25.   THUS  THE  LAST ONE WOULD BECOME A REST AND THE ONE BEFORE IT
09500	WOULD HAVE NO TIME VALUE.  THIS SEEMS TO HAVE LIMITED USEFULNESS!)
09600	
     

00100	     **********  SECTION 8  **********
00200	
00300	****************  MOVE, MOVX  *******************
00400	
00500	MOVE may be used for gradual changes from one  number  (or  note)  to
00600	another or from one range of random selection to another.  MOVE works
00700	on a straight line basis.   Use  MOVX  if  an  exponential  curve  is
00800	desired.
00900	
01000	If no random element is involved, 3 to 1 numbers may be typed on each
01100	line.
01200	
01300	Example:   P3 MOVE/3 C4,D5; < In 3" moves from C4 to D5.
01400		   			';' ends MOVE. P3 will stay at D5.
01500		   P4 MOVX/12 100,1000/ < In 12",  moves exponentially from 10
01600					to 1000.
01700		   10 1000,70; < In 10",  from 1000 to 70.  ';' Ends list.
01800					P4 stays at 70.
01900		   P5 MOVE/15 1000/ < Stays at 1000 for 15".
02000		   2500; <  Holds at 2500 until end or later change.
02100	
02200	For changing random ranges type 5 numbers on each line.   You  should
02300	type  a  duration  (in  seconds),  a lower and upper limit for random
02400	selection at the beginning of the time and a lower  and  upper  limit
02500	for random selection at the end of the duration given.
02600	
02700	When ALL the durations given have passed, the parameter will continue
02800	to  choose  from  the  last selection range.  
02900	
03000	IF A SLASH OR SEMICOLON APPEARS WITH NO NEW DATA BETWEEN IT  AND  THE
03100	LAST ONE, THE DATA LAST GIVEN WILL BE REPEATED.
03200	
03300		P7 MOVE/10  100 2000/ / 5 2000 50;  
03400			THE 100 TO 2000 MOVE WILL OCCUR TWICE.
03500	
03600	
03700	EXAMPLE:  If you should want the amplitude to gradually increase from
03800	any number between 200 and 300 up to the number 1200 over a period of
03900	15 seconds and then return to the range  300,350  over  the  next  10
04000	seconds type the following:
04100	
04200		P4 MOVE/   < Upper limit moves from 300 to 1200, lower  from
04300			     200 to 1200.
04400		15 200,300 1200,1200/
04500		10 1200,1200 300,350/ < Now moves to new limits.
04600					';' will end the list.
04700	
04800	N.B.  You may not! mix the 2 types of entries used with MOVE or MOVX.
04900	      If any units contain 5 numbers, they all must!
05000	
05100	MOVE  (but  not!  MOVX!!) may also be used with 'P32'.   In this case
05200	only 3 numbers may be used in each MOVE unit.    To  gradually  shift
05300	from  no  rests to 80% rests in 20 seconds, then back to 20% rests in
05400	the next 13 seconds type:
05500	
05600	Example:	P32 MOVE/20 0 .8 /13 .8 .2; 
05700	
05800	Note that the first time value in MOVE will start from whatever begin
05900	time  was  last  given  for  that  instrument   regardless   of   the
06000	instrument's original begin time.
06100	
06200	Example:	ZAP   23.4; < Next data begins at time 23.4"
06300			P6 MOVE/
06400			12 100 350; <P6 moves from 100 to 350 during time 23.4
06500				    to 35.4".  ';' will end the list.
06600	
06700	
06800	******* WARNING !!!!  ********
06900	
07000	Problems (round-off errors) can occur with MOVE begin  times  if  the
07100	instrument  does  not have its first begin time at time 0.  If a rest
07200	is needed as the first note for an instrument using MOVE it  is  best
07300	to put it into P2 and then have the instrument start at time 0.
07400	
07500	Be sure to proof read carefully.
07600	
     

00100	     **********  SECTION 9  **********
00200	
00300	*****  SUBL,(Subroutine,Letters),  SUBN(Subroutine,Numbers)  ***** 
00400	
00500	A subroutine may be added to the 'SCORE' program to set values for P2
00600	through P30.   This subroutine may be called from  several  different
00700	parameters.   The  codes  'SUBL',  'SUBN'  determine  the form of the
00800	output for the calling parameter.  The  heading  for  the  subroutine
00900	must be exactly as follows:
01000	
01100		SUBROUTINE SUBR
01200	 	COMMON /INS/ INST(27),BG(60)
01300		COMMON P(30),INUM,IPAR,CNT(27),BT,PL(48),IREST,DF,DUR(27)
01400	C   INST=INSTRUMENT NAME,  BG=BEGIN TIME OF EACH INST.
01500	C   INUM=INST#  IPAR=PARAM#  BT=BASIC TIME P1  WHEN SUBROUTINE IS
01600	C   CALLED, IF IREST IS <0, THAT NOTE WILL BE A REST.
01700	C NOTE #S IN SUBROUTINE:(1-84) C1=1  C4=37  FS4=43  C5=49  B7=84 R=85
01800	C   FUNCTIONS ---- F1=86, F2=87, . . . . F15=100 (NO F16!)
01900	
02000	'CNT'  is  the  note number for each instrument.  'BT' is the 'basic'
02100	begin time (i.e. uneffected by 'TEMPO' or 'TF') of each note.
02200	To call the subroutine from any parameter type:	P4 SUBN; P7 SUBL; etc.
02300	If  the last parameter of an instrument calls the subroutine, all the
02400	other parameters may be reset in relation to each other  in  any  way
02500	seen fit.  (This is not true when a duty factor (DF) is involved.  If
02600	the duty factor is used or changed in the  subroutine  the  parameter
02700	used to call the subroutine must came LATER.)
02800	The PL array is used to show the type of printout  desired  for  each
02900	parameter.   If  there is to be no change from the original state, PL
03000	may be ignored.  If you wish to change 'NOTES' input to a number, set
03100	PL(n) [n is the param. number] to 1.
03200	
03300			P(3)=445.
03400			PL(3)=1.	If P3 had been printing 'NOTES' data,
03500					at  this  point  the number 445 would
03600					print.
03700	
03800	To cause the printout of a tempered scale note  name  or  a  function
03900	number set PL(n) to 2.
04000	
04100			P(3)=20.	The original mode for P3 was numbers.
04200			PL(3)=2.	Printout will be G/4.
04300	
04400			P(7)=89.
04500			PL(7)=2.	P7 will print as F4.
04600	
04700	To make the change to a 5 character literal printout, change PL(N) to
04800	3.
04900			P(5)='CS/4'	Regardless of the original form of P5
05000			PL(5)=3.	It will now print those characters.
05100					(up to 5)
05200	
05300	NOTE THAT TO PRINT OUT LITERALS CREATED BY THE SUBROUTINE
05400	PL(n) MUST BE SET TO 3 -- EVEN IF THE CORRESPONDING PARAMETER
05500	WAS ORIGINALLY USING SOME SORT OF LITERAL!!!!!
05600	
05700		### never alter PL(2)!!! ←←←
05800	
05900	
06000	If some interaction between instruments is  desired  there  are  many
06100	ways  to  move  parameter  information  around.   The  use  of  dummy
06200	parameters (those which are not used in any  instrument)  which  call
06300	the  subroutine  is a good way to store parameter data for later use.
06400	
06500	!!  SPECIAL PROBLEM with P2 !!  If P2 is set  with  'P2  SUBN;'  all
06600	TEMPO  changes will effect the note durations in the usual manner. If
06700	P2 is reset during any other subroutine calls TEMPO changes will  not
06800	be effective.  Also 'duration' set in seconds may have to be adjusted
06900	to 'real time' values.
07000	
07100	Use the duration array,  DUR(n),  to  cause  any  instrument  to  end
07200	prematurely.  ('n'  refers to the instrument number.)   Whenever P(1)
07300	equals or exceeds DUR(n) no more notes for that  instrument  will  be
07400	printed.  Thus to cause an ending, set DUR(n) to zero one note before
07500	the desired ending.
07600	
07700	
07800	The following subroutine is included in SCORE.DMP (which you get when
07900	you  type R SCORE.) In order to use this routine P11 and P12 must not
08000	be required by the instrument since they are used to transmit numbers
08100	and to call the subroutine.
08200	
08300	C*****  THIS ROUTINE DIVIDES OCTAVE INTO ANY NUMBER OF EQUAL PARTS
08400	
08500		SUBROUTINE SUBR
08600	 	COMMON /INS/ INST(27),BG(60)
08700		COMMON P(30),INUM,IPAR,CNT(27),BT,PL(48),IREST,DF
08800	C   CALL SUBROUTINE FROM P12. P3 CAN BE NOTES OR NUMBS.
08900		X=P(3)
09000		IF(PL(3).EQ.1)GO TO 1
09100		X=30.868*2**(P(3)/12)
09200	C  X=FREQ. IN HZ. BASED ON NOTE # IN P3 (OR GIVEN FREQ.)
09300		PL(3)=1.
09400	C  THIS CAUSES FREQ. NUM TO PRINT INSTEAD OF LITERAL CHARACTERS.
09500	1	P(3)=X*2**(P(11)/P(12))
09600	C  P12=# OF DIVISIONS OF THE OCTAVE. P11=CHROMATIC STEP IN THAT DIV.
09700		RETURN
09800		END
09900	
10000	C   STEPS  ; TYPICAL INPUT FOR MICROTONE SUBROUTINE.
10100	C   CLAR  ; P2 .3; P3 A3; P4 1000; P5 F1; P7 F4;
10200	C   P11 NUM/0/1/2/3/4/5/6/7/8/9/FINE;
10300	C   P12 9 SUBN; END;  OCTAVE IS DIVIDED INTO 9 PARTS.
10400	
10500	Note  that  if notes of the tempered scale are chosen by random means
10600	it is quite possible that note numbers  coming  into  the  subroutine
10700	will  not  be  simple  integers.   In most cases it is best to change
10800	these numbers to  integer  form  before  doing  other  steps  in  the
10900	subroutine.  If the notes are in P3, simply include in the subroutine
11000	a line such as J=P(3) and then use  J  for  the  value  of  the  note
11100	number.   Of  course  some  number  must  be  put back in P(3) before
11200	leaving the subroutine.
11300	
11400	
11500	
11600	******  CUTOFF N1, N2  ******
11700	
11800	CUTOFF may be used in any parameter, not required by  the  instrument
11900	involved,  for the purpose of causing random note durations to end at
12000	a specific time.   Two numbers chould follow the code word.  The  1st
12100	number  is the cutoff time (in BASIC TIME) and the 2nd number affects
12200	the duration of the last note before the cutoff.
12300	
12400	Example:	P2  1  .1  .2; P12 CUTOFF 8  .1;
12500	
12600	This will cause some note to end at exactly 8".  The last note before
12700	time 8" will be in the range of .1" to .3", i.e. in  the  range  from
12800	the lowest number in the random limits up to the highest number, plus
12900	or minus N2 (the 2nd number in P12 above.)
13000	
13100	
13200	
13300	****** QUADRAPHONIC FEATURES (WORK IN PROGRESS 6/74) *****
13400	
13500	QUAD is for circles or arcs.   QUADX is for straight lines using X, Y
13600	coordinates.
13700	
13800		QUAD is a special set of subroutines  which  must  be  loaded
13900	with SCORE. The routines to be loaded are QUAD, QUADO, and SAVB.
14000		A QUAD call must be made  in  the  first  of  any  set  of  5
14100	parameters.  The  word  QUAD  (or  QUADX, etc.) must be followed by a
14200	space,  slash  (/).   Other  code  words, such as MOVE, NUM, etc. can
14300	appear  anywhere before the / but if ALL is used it must come before!
14400	QUAD.      **** The 5th parameter must not! be used in your input.
14500	
14600		QUAD  will  produce  circles.   The first parameter used will
14700	contain the position along the arc in degrees.  (Usually a MOVE  will
14800	also appear in this parameter.) The second parameter will contain the
14900	size of the radius.  All distances used with QUAD will be in terms of
15000	an  X,  Y  coordinate  system  where speaker A is at position -10,10,
15100	speaker B is at 10,10, speaker C is at 10,-10 and  speaker  D  is  at
15200	-10,-10.   The  third  and  fourth  parameters  will have the X and Y
15300	values for the location of the center of the  circle.  Hence  if  you
15400	wish a circle to go exactly through all four speakers, you should set
15500	the second parameter at 14.14 (the distance from the center to 10,10,
15600	etc.) and the third and fourth parameters to 0.
15700	
15800		When   using   QUADX   only  the  first  two  parameters  are
15900	significant, the first being the X and the second the Y of the  X,  Y
16000	coordinate system.  (The fifth parameter will always be wasted.)
16100	
16200		If  no  F  is included with QUAD or QUADX the numbers printed
16300	out by SCORE for the  first  through  fifth  parameter  will  be  the
16400	multipliers  for  the  amplitude  in  channels  A, B, C and D and the
16500	multiplier to be applied to  pitch  input  to  produce  the  required
16600	Doppler  shift.  ***** In its present state, this form of QUAD can be
16700	used with only one! instrument at a time.***** This will be  expanded
16800	eventually.
16900	
17000		QUADF or QUADFX will cause SCORE to produce  a  file  with  5
17100	functions  that  can  be read directly into the MUSIC program.  These
17200	functions should be used to  control  the  amplitude  of  speakers  A
17300	through D and the Doppler shift .  This is currently the best way  to
17400	use QUAD.
17500	
17600	Some examples:
17700	
17800	To move in a straight line from directly to the left of the listener to
17900	directly to the right.
18000	
18100		DUMMY 0  512; 
18200		P2 1; <  WILL PRODUCE 512 DUMMY NOTES.
18300		P10 QUADFX MOVE/512 -20 20; <The function for spkr A will be F10
18400		P11 0; < The Y pos. will not change.  Spkr B will use F11
18500		END;
18600		RUN;
18700	
18800	
18900		The following will produce a circle with the center directly
19000	between speakers A and B and the arc passing through the listener.
19100	(These routines have not! been fully tested so don't expect full
19200	success with dramatic effects.)
19300	
19400		DUMMY 0 512;
19500		P2 1;
19600		P7 QUADF MOV/512 0 360; <  Will move through a circle in a
19700			clock-wise direction  starting and finishing directly
19800			above the center.  F7 will be function for spkr. A.
19900		P8 15; <   Radius will be 15 units.  F8 will be for spkr B.
20000		P9 0; < X coord. of center.  F9 is for spkr C.
20100		P10 15; < Y coord.  P10 is for spkr D, P11 for Doppler.
20200		RUN;
20300	
20400	  Note that the center of the circle and the radius may also be MOVEd.
20500	
20600	
20700	**THIS IS NOT CURRENTLY IN SCORE- this info is not complete!!!   6/75
     

00100	     **********  SECTION 10  **********
00200	
00300	xxxxx  DUTY FACTOR (DF)  xxxxx
00400	
00500	DF CAN SERVE THREE PURPOSES.  IF DF IS GREATER THAN ZERO AND LESS
00600	THAN 100 (THE USUAL USE OF DF)  NOTES WILL SOUND ONLY DF% OF THE
00700	TIME STATED IN P2.  In this case, DF should not exceed 1  (i.e. 100%)
00800	unless some provision is made re. overlapping notes of one instrument
00900	(usually forbidden).
01000	
01100	   ***** if DF is made negative, the absolute value of DF will be
01200		 the duration of a rest following each note.
01300	
01400	   ***** if 100 is added to DF, DF-100 will be the fixed duration
01500		of each note. A following rest will fill the time remaining
01600		before the next note.
01700	
01800		In both this and the previous situation, if the total 
01900		original note duration is less than the value of DF, then
02000		no change will take place.
02100	
02200	IF A REMAINING VALUE IS ZERO OR LESS, P2 WILL BE CHANGED TO P2/2.  
02300	
02400	Normally DF=1, i.e.  The envelope for a .5" note  will  last  exactly
02500	.5".   If DF=.3, the envelope will last .15" (i.e. .5*.3) followed by
02600	.35" of silence.  'DF' may be set with any of  the  ways  of  dealing
02700	with  simple  numbers.   'DF'  should  appear  immediately  after the
02800	parameter number (and a space), then any other code  word  pertaining
02900	to  numbers  may  be  used.   (Use  any  parameter  not needed by the
03000	instrument.)
03100	
03200	Example:	P6 DF NUM/  < List of numbers will be duty factors.
03300			1/.5/.7/1;<If P2=.5, a notes will all start at .5"
03400				    intervals.
03500	
03600	  or:		P6 DF MOVE/10  1  .3; <The duty factor changes.
03700	
03800	  or:		P6 DF .7; < The duty factor remains at 70%.
03900	
04000			P6 DF -.1; < all notes followed by .1" rest
04100	
04200			P6 DF 100.2; < all notes sound for only .2"
04300	
04400	  **** NOTE:  DF affects P2 only.
04500	
04600	
04700	
04800	
04900	
05000	*************** INVISIBLE *********************
05100	
05200	If the letter I (or the whole  word  INVISIBLE)  is  found  after  an
05300	instrument  name,  that  instrument  name, as well as P1 and P2, will
05400	not! print in the score.  This is useful for entering changes in  SEG
05500	or SYNTH that are to follow set time patterns.  When using INVISIBLE,
05600	P3 should usually have some identifier in quotes.  If for any  reason
05700	it  were  desired  to  have  the values of P1 and P2 appear after P3,
05800	simply set P4 P1; and P5 P2;.  Then consider that what would normally
05900	be P3 will now be entered as P6, etc.
06000	
06100	
06200		DUM1 INVIS 0 10;  The name DUM1, P1 and P2 will be invisible.
06300		P2 1; 			The two instrument names will 
06400		P3 LIT/"GLISS"/"BLOP"; alternate from note to note.
06500		P4 P1; P5 P2; 		P4 and P5 will print P1 and P2.
06600		- - - etc.
06700	
06800	See SEG and SYNTH for further use of INVISIBLE.
06900	*******Note that Tempo Factor changes will not!! show up when  P2  is
07000	transferred to some other parameter.************
07100	
07200	************* TAP (for real time RHYTHM) **************
07300	
07400	Use  'TAP'  to  read  in  lists  of  note durations prepared with the
07500	'RHYTHM' program.  Such lists are treated by 'SCORE'  exactly  as  if
07600	you  had  typed in a long string of values under 'NUM'. (The 'RHYthm'
07700	program allows you to tap out note durations with two telegraph keys.
07800	The program is self-instructional.)
07900	
08000	Type  the  name  (use 5 spaces) under which you have saved the RHYTHM
08100	list on the line after the parameter number.
08200	
08300	Example:	P2 TAP;	 'BEATS' is the name of the list 
08400			BEATS ;   created by the 'RHYthm' program.
08500	
08600	('TEMPO' and 'TF'[TEMPO factor] will affect any  data  in  P2  except
08700	that entered by the 'EDIT' and 'INSERT' features.)
08800	
08900	
09000	********** RTAP (coordinates real time input parts) ***********
09100	
09200	This is similar to 'TAP' except that you must indicate at what points
09300	the parts  are to be coordinated.  Under the name of the 'RTAP' input
09400	file you must type a string of pairs of numbers. The 1st of each pair
09500	will  be a duration in rhythmic units (i.e.quarter notes, whole notes
09600	etc.) the 2nd will be the total num of notes to be fitted  into  that
09700	rhythmic time.
09800	
09900	With  'RTAP'  you  must  consider that the TEMPO is relatively stable
10000	when tapping the rhythm for each part.   Any  overall  TEMPO  changes
10100	will be entered with 'TEMPO' or 'CONDUCT'.
10200	
10300	In  the  following example the 1st 7 notes will fit into 1 whole note
10400	(4 basic seconds) of time.  Note #8 will begin  exactly  on  the  2nd
10500	whole  note  of  time.  The  next  14  notes will fit into the next 6
10600	quarter notes of time.  finally the last 3 notes will fit into a half
10700	note of time.
10800	
10900	Example:	P2 RTAP;
11000			RUBAT; Name of 'RTAP' input for this inst.
11100			1/7  /1,2/14  /2/ 3; three pairs.
11200					     ';' will end the list.
11300	
11400	*****  DUPL N;  *****
11500	
11600	Use this for duplicating instruments already set up.  This is similar
11700	to  'REP'  except  that  all the parameter data entered to this point
11800	will be copied.  'DUPL' must appear just after an instrument name.  A
11900	different begin  time may be given the new instrument.  The parameter
12000	data in effect at that time  will  be  duplicated,  but  all  further
12100	changes must be dealt with in the ordinary ways. (For MOVE data to be
12200	properly interpreted, the begin times of instruments  involved  must!
12300	be the same.)
12400	
12500	Example:   ZAP2  1,30;  Starting with note 30 of instrument 1 all
12600		   DUPL  2;     instrument 2's data will be copied by ZAP2.
12700	 	   P7 25; END;   Any parameter may be reset immediately.
12800	
12900	Once a parameter is set by 'DUPL' or 'REP' it will continue to follow
13000	any  changes  occurring  in the original or leading instrument unless
13100	the parameter has been reset in the instrument at hand.
13200	
13300	  BUZZ  0 20; P2 1; P3 C4; P4 400; END;
13400	  ZAP   0 20; DUPL 1; P3 E4; END;  P3 has been reset.
13500	  BUZZ 10; P3 G4; P4 500; END;  P4 of ZAP will go to 500, P3 of ZAP will 
13600	  			     not change.
13700	
13800	
13900	'DUPL' will not duplicate 'TAP' input. (In some cases '9999.02' could
14000	be used.)
14100	
14200	
14300	***** ALL *****
14400	
14500	If several parameters are to be the same for all instruments the word
14600	"ALL" may be inserted after any parameter number.  The data  in  that
14700	parameter   will  then  appear  in  all  instruments  with  a  higher
14800	instrument number used.  If some instruments are not to use the "ALL"
14900	data, their data may be entered in the usual way on a later line.  It
15000	will override the "ALL" data.
15100	
15200	BUZZ 0 1 12 ALL; P2 ALL 1; P3 C4 ALL; P4 200 ALL; END;
15300				This data for all unless changes appear. 
15400	
15500	HISS  ; P3 G4; END;		'HISS' changes  P3  to  G4.  
15600	
15700	ZAP  0  1  18; P2 .7; END;    'ZAP' plays 18 NOTES, P2=.7" 
15800	
15900	TOOT ; RUN;		'TOOT' uses all data of 'BUZZ'.
16000	
16100	Special care must be taken when using 'MOVE' with 'ALL'.
16200	Check your score carefully.  "ALL" will not work with P31.
16300	
16400	
     

00100	     **********  SECTION 11  **********
00200	
00300	***** 'SEG' and 'SYNTH' *****
00400	
00500	If  any  functions  are  to be redefined in the course of a score, by
00600	means of the INVISIBLE feature, 'SEG' and 'SYNTH' may be  treated  as
00700	'instruments'  --  with  the  difference  that  P1 and P2 will not be
00800	printed out.   P3 will be reserved for the  function  name  plus  the
00900	';'.   This data must appear with quotes. (See Section 10.)
01000	
01100	Using 'SYNTH', suppose you should wish to change from  a  mixture  of
01200	66%  fundamental  and  34% 2nd harmonic to 0% fund., 34% 2nd harmonic
01300	and 66% 3rd harmonic  over  a  period  of  20  seconds  at  1  second
01400	intervals.
01500	
01600	Example:	DUMY1 INVIS  0 20;
01700			P2 1;
01800			P3 "SYNTH(F1);";   Sets the function number.
01900	
02000			P4 1; The first semicolon in the line above is part of
02100	                      the data.
02200			P5 MOVE/20 .66,0;
02300			P6 2; P7 .34; P8 3; P9 MOVE/20 0,.66;
02400			P10 999; END; SYNTH data must always end with '999'.
02500	
02600	If the number of parameters needed for 'SYNTH' is to vary from
02700	time to time, set the number to the maximum needed at  the  beginning
02800	and always set all the unused pairs to 1,0 (fundamental at 0 ampl.).
02900	
03000	With 'SEG' there are some special problems since the number of
03100	'steps' must add up to exactly 100 and no numbers may follow the
03200	last amplitude given.  Thus if the number of parameters needed is
03300	variable, all those following the last used must contain ';'.
03400	
03500	Suppose you wish a glissando rate in F12 to change in 5 
03600	steps during 20" from 'SEG(F12);0,1 1,100;' (slow)  to  'SEG(F12);0,1
03700	0,80 1,100;' (fast).
03800	Set up 'SEG' with 9 parameters.  Set P2 to the times desired for each
03900	change of F12.  Use quotes with P3 to enter '(F12);'.
04000	
04100	Example:	DUMY2 INVIS 0 20; P2 4; P3 "SEG(F12)"; (P4 will be 0)
04200			P5 1;    (P6 will be 0)
04300			P7 NUM/1/20/40/60/80;
04400			P8 1; P9 100; END  ; No '999' is needed with 'SEG'.
04500	
04600	*****  Code words not used in conjunction with instrument names  *****
04700	
04800		INSERT
04900		EDIT
05000		TEMPO
05100		CONDUCT
05200	
05300	xxxxx INSERT N1(,N2,N3); xxxxx (Be sure to leave a space before N1.)
05400	
05500	This  is  useful  for  adding single notes or comments. A total of 19
05600	lines may be added.
05700	
05800	A line may be added at a specific point in time or in terms of a note
05900	number.
06000	
06100	A  single  number  after  insert  will  be the insert's entry time in
06200	seconds. If two numbers are given, they will be the instrument number
06300	and  note  number  before  which  the  insert will appear. If any 3rd
06400	number is given, 'INSERT' will reproduce several lines of text.    To
06500	end  the input type '*' in column one of a final line.  This will not
06600	appear in the printout.
06700	
06800	  'INSERT -99;'  Will cause the insert to appear before! the 'PLAY;'
06900	  statement.  This is useful if the output "flags", RCDFLG or BIGBIT,
07000	  are to be reset in your score. (RCDFLG is normally set to 0.)  
07100	
07200	An  entry  time in seconds will be in 'basic time', i.e. not affected
07300	by 'TEMPO' or 'TF' changes.
07400	
07500	Example:	INSERT 2.5; Next line  will  appear  at  2.5"  'basic
07600				    time'.
07700			SEG(F2);0,1  1,100;
07800	
07900			INSERT 3,45; Next line will appear just  before  note
08000				     45 of inst 3.
08100			PRINT(P4);
08200	
08300			INSERT 5,0,1; Next lines will appear at time 5".
08400			P23←526;
08500			RA←0;
08600			RB←0;
08700			*		This line will not appear in score.
08800	
08900	Up to 75 characters may be entered in each line.  A 'comment' for the
09000	score  may  be  typed by beginning the entry with '<' and ending with
09100	';'.  If note data is to be inserted, be careful that P1 and  P2  are
09200	consistent with the requirements of the music program.
09300	
09400	xxxxx EDIT N1,N2(,N3) xxxxx
09500	
09600	'EDIT' allows you to edit any single parameter  (except  P1)  already
09700	written in the score or you may replace the entire list of parameters
09800	for any given note.  'EDIT' supercedes  all  choices  made  by  other
09900	means.
10000	
10100	N1=inst number.  N2=note number.  N3=parameter number.
10200	
10300	If you type only 2 numbers (inst & note numbers), you  will  have  to
10400	insert the instrument name and all! parameters for that note and what
10500	you  type  will  appear exactly as is in the score.   Be sure that P1
10600	and P2 are correct.  75 spaces may be used.  If  you  also  type  the
10700	parameter  number, you may enter new data for that parameter and note
10800	only.
10900	
11000	When P2 is edited it may only be a number. (Also - P2,  when  edited,
11100	will  not be affected by 'TEMPO' or 'TF'changes.) P3-30 may use up to
11200	5 characters.  What you type will appear as is.  Do not use quotes.
11300	
11400	N.B. If note pitches are edited (using the tempered scale) they  must
11500	be entered as C, C/2, CS*4, etc., not as C4, C3, CS6, etc.
11600	
11700	
11800	xxxxx TEMPO (N) xxxxx
11900	
12000	This is used to make TEMPO changes for all instruments at  once,  'N'
12100	is  begin  time (in basic time) of first TEMPO change.
12200	
12300	→→→  When TEMPO is used for the 1st time 'N' must!! equal zero.  When
12400	'N' is omitted, =0 is assumed. Metronome numbers from 20 up or  TEMPO
12500	factors  from .1 to 10 may be entered. Any number larger than 10 will
12600	be understood as a MM number.
12700	
12800	The  duration  of  a TEMPO change is always in terms of 'basic time',
12900	I.E. when the 'overall TEMPO factor' is 1 or a  quarter  note=1  sec.
13000	(Of  course  a  quarter  note might not equal 1 sec. If TEMPO changes
13100	have been entered with 'RHY'.  The important thing is that the  TEMPO
13200	factor is '1' until changed by 'TEMPO'.)
13300	
13400	Normally,  3 numbers will be given on each line. N1=duration N2=tempo
13500	at start of dur. N3=tempo at end of dur.   Up to 30  changes  may  be
13600	made  at  a  time.   The  tempo  may  be  set  in either of two ways.
13700	Conventional metronome numbers may be used, (I.e.  mm=the  number  of
13800	quarter notes per minute), or the tempo may be set in terms of 'tempo
13900	factors'.  The 'tempo factor'  1  is  equivalent  to  mm=60.   'Tempo
14000	factors'  must be less than 10, 'mm' numbers must be greater than 11.
14100	If only one number is given after 'TEMPO' it will be taken as a fixed
14200	tempo, not as a duration.
14300	
14400	To  avoid  confusion it is best to enter all TEMPO information in one
14500	string.
14600	
14700	Example:	TEMPO /20 60/  < 1st 20 beats stay at MM=60
14800			12  60 120/    < accel. to 120 during 12 beats.
14900			20  120/       < stay at 120 for 20 beats.
15000			7  120 40;     < retard during 7 beats. Stay at 40.
15100	
15200	P1  and  P2  values  in 'INSERT' and 'EDIT' notes remain unchanged by
15300	'TEMPO' and 'TF' and hence must be reset.
15400	
15500	
15600	xxxxx CONDUCT xxxxx
15700	
15800	Use 'CONDUCT' to read in a list of TEMPO changes  prepared  with  the
15900	'RHYTHM' program.  (See also 'TAP' on page 6.) The list is treated by
16000	score as if you had typed in a  TEMPO  change  for  each  beat.   You
16100	cannot  use  'TEMPO' if you use 'CONDUCT'. (You may use 'TF' however.
16200	see page 16.)
16300	
16400	Example:  CONDUCT ;
16500		  60X ; '60X' might be the name of the list created
16600			 by the 'RHYTHM' program.
16700	
16800	(Note: You cannot use 'TAP' or 'RTAP' with inst 27 if you plan to use
16900	'CONDUCT'.)
17000	
17100	
17200	******** SEMICOLONS **********
17300	
17400	Many items may be put on one line. Semicolons must separate the items
17500	and the line must end with a ';'.
17600	
17700	Example:	BUZZ 0 10; P2 1; P3 C4 ; P5 100; P7 0; END;
17800			ZAP 3,15; P5 .73 ; P6 100.2 ; END;
17900			HISS 0 5; P2 .1; P3 1 C4,B; RUN;
18000	
18100	→→→→ A new line must always be used after the word 'END' .
18200	
18300	
18400	
     

00100	     **********  SECTION 12  **********
00200	
00300	
00400	********** How to run 'SCORE' **********
00500	
00600	
00700	To  run  'SCORE' type 'R SCORE'. The TTY will respond by typing 'TYPE
00800	FILE NAME'.
00900	
01000	You  should type  the  name  of  the  edit  file  containing all your
01100	parameter data.  
01200	
01300	Following  the  file  name  up  to  4 numbers (N1, N2, N3, N4) may be
01400	typed.  (See also 'TYPE' and 'EDIT' at end of this section.)
01500	
01600	N1=TEMPO FACTOR (TF)		N2=amplitude factor (ampfac)
01700	N3=seconds to be omitted  	N4=duration at cutoff
01800	
01900	(If you type 'INFO' or 'HELP'  for the file name a resume of the above  
02000	and how many instruments are available is typed out.)
02100	
02200	If  no  numbers are typed the following is assumed: N1=1, N2=1, N3=0,
02300	N4=19999.
02400	
02500	
02600	The following explains the various possibilities.
02700	
02800	
02900	xxxxx TF xxxxx
03000	
03100	
03200	The 'TEMPO FACTOR' controls all time elements in the score. If it  is
03300	set to 2, all P1 and P2 time will move twice as fast.  (I.e. The time
03400	values will be cut in half.) If it is set to .333, all time will be 3
03500	times as long, etc.
03600	
03700	'TF' is set at 1 (or MM=60) at start of program.
03800	
03900	None  of the time values printed at the top of the score are affected
04000	by the overall TEMPO FACTOR.
04100	
04200	The 'TEMPO FACTOR' will always automatically reset itself to  '1'  at
04300	the  end  of  each  run. Any values for P1 or P2 set with 'INSERT' or
04400	'EDIT' will not! be changed by 'TF'  or  'TEMPO'  changes.   If  such
04500	values  are  not  reset  errors  will  occur  in the sound generating
04600	program.
04700	
04800	            xxxxx  AMPFAC  xxxxx
04900	
05000	This  controls  the  values  in P4 only.  If amplitude data occurs in
05100	other parameters leave AMPFAC at 1.  If you set AMPFAC (N2)  at  1.5,
05200	all P4 numbers will be increased by 50%.
05300	If AMPFAC is to be changed but not 'TF', a 1 or  0  must  appear  for
05400	'TF'.
05500	
05600	Example:	TTY -- TYPE FILE NAME
05700			You -- ZOOM  0 1.5  <CR>
05800	
05900	
06000	xxxxx  OMIT  xxxxx
06100	
06200	Use this for testing small sections of  long  note  lists.   Example:
06300	suppose you wish to run only 5 seconds from the end of a 25" list.
06400	
06500	Example:		ZOOM  0 0 20
06600	
06700	Be careful regarding 'INSERT' and 'EDIT' NOTES.  The P1 time of  such
06800	NOTES is unaffected by 'OMIT'.
06900	Also the 'TEMPO FACTOR' does not interact with 'OMIT' or 'DURATION'.
07000	If you use 'TF' and 'OMIT' together, first get a  listing  with  'TF'
07100	set as you wish it, then set 'OMIT' according to those time values.
07200	'OMIT' will always automatically reset itself to '0' at  the  end  of
07300	each run.
07400	
07500	
07600	xxxxx DURATION xxxxx
07700	
07800	If  you  wish  to set the actual duration to something less than that
07900	given in the input list type the new duration as the fourth number.
08000	
08100	To play the first 10" of a 25" note list type:
08200				ZOOM  0 0 0 10
08300	
08400	To play the section from time 6.2" to 12.35" type:
08500				ZOOM  0 0 6.2 12.35
08600	
08700	Sometimes roundoff problems occur.  Check your note lists carefully.
08800	
08900	
09000	Next the TTY will type:
09100		 'TO DSK=1, TTY=2, BOTH=0, LPT=22, PROOF=3, DEBUG=4'
09200	
09300	If  you  type  a  '3'  the  actual  duration  of  the  note list will
09400	eventually appear on the TTY and the numbers of items  found  in  the
09500	various lists.
09600	
09700	If you type '4', the contents of the 'V array' will be printed.
09800	
09900	If you type a second number it will become the initial random number.
10000	
10100	If you type any third number it will cause the listing of  all  input
10200	data  to  be  suppressed.  It will not affect the list written on the
10300	disk.
10400	
10500	A  FOURTH  NUMBER  WILL  CAUSE  ONLY THE INSTRUMENT OF THAT NUMBER TO
10600	PRINT OUT IN  THE  SCORE.   THIS  IS  USEFUL  TO  TRY  OUT  A  SINGLE
10700	INSTRUMENT OF A MULTI-VOICE SCORE AT A TIME.
10800	
10900	Example:   TTY -- 'TO DSK=1, TTY=2, BOTH=0, LPT=22, PROOF=3, DEBUG=4'
11000	  	   You --  2 399 1 2
11100	
11200	  OUTPUT WILL BE ON TTY ONLY, THE INITIAL RANDOM NUMBER IS 399, 
11300	  THE INPUT LIST WILL NOT PRINT OUT, ONLY INST.2 WILL APPEAR.
11400	
11500	
11600	
11700	
11800	
11900	
12000	
12100	
12200	xxxxx  TYPE  xxxxx
12300	
12400	If  when  SCORE  is  started you type 'TYPE' instead of a file name a
12500	complete note data-list may be  entered  directly  to  SCORE  without
12600	recourse  to  an  outside  editor.  Care must be taken as there is no
12700	provision for backing up to correct an earlier line.  After the  word
12800	'RUN'  is  entered  all  data  typed is put into a disk file known as
12900	FOR21.DAT which may be later edited like any  other  file.   If  this
13000	data  is  to  be kept it is advisable to rename the file as any later
13100	use of the 'TYPE' feature will create a new FOR21.DAT file.
13200	
13300	
13400	xxxxx  EDIT --- Editing SCORE input as it is read in.  xxxxx
13500	
13600	If  'EDIT'  is given as the file name when SCORE is started each line
13700	of input may be changed.  You will  be  asked  again  to  'TYPE  FILE
13800	NAME'.   Now  enter  the  edit  file  name.  As each line appears the
13900	program questions if changes are to be made.  'Y' (=yes) indicates  a
14000	change.  In  this  case  the  complete  line,  with  changes, must be
14100	retyped.   A <CR> is taken to mean no changes are  desired.   No  new
14200	lines may be inserted but lines may be lengthed to 72 characters. 'G'
14300	(=go) may be used to escape from this edit mode.   If  this  type  of
14400	editing  is anticipated when the file is first set up it is advisable
14500	to use very short lines of text.
14600	
     

00100	     **********  SECTION 13  **********
00200	
00300	
00400	********* SECTIONS ********
00500	
00600	If  certain  blocks  of  data  are to recur they may be given section
00700	names which can be called upon several times.
00800	
00900		SECTION A;
01000		TOOT  0 20; P2 .1; P3 NO/ B4/ A/ G; P4 500; END;
01100		END SECTION;
01200	
01300		SECTION B;
01400		BUZZ  0 20; P2 .25; P3 1 C2,G3; P4 800; END;
01500		END SECTION;
01600	
01700		BUZZ  ; P5 F1; END;
01800	
01900	
02000		TOOT  5 -4; END;   A 4" rest begins after time 5".
02100	
02200		PLAY A 9;
02300	
02400		BUZZ  7 -3; END;
02500	
02600		PLAY B 10;
02700	
02800		BUZZ 10; P4 150; END;
02900	
03000		TOOT 13; P3 NOTES/ CS5/ DS/ E/ FS; END;
03100	
03200		PLAY A 18;
03300		RUN;
03400	
03500	Sections are identified by any single character.  They are terminated
03600	by 'END SECTION'.  In the above example, anytime the  data  appearing
03700	in  'SECTION  A'  is  to  be  used  after  its 1st use the line 'PLAY
03800	A,N1,N2;' must appear. N1 and N2 are numbers used to  set  the  begin
03900	time  of  each play.  If N2 is 0 or does not appear the begin time is
04000	in seconds.  If 2 numbers appear, the 1st is  an  instrument  number,
04100	the 2nd a note number.
04200	
04300	'SECTION'  may  be  used at any time in the data list.   A 'PLAY' may
04400	appear anywhere after a section has been designated.  At any time the
04500	data  of  a section may be over-ridden by listing new data for any of
04600	the parameters. Above, at time 10" P4 of BUZZ  will  change  to  150.
04700	etc.
04800	
04900	Be  sure  to  check  your  score carefully when using this feature in
05000	conjunction with 'ALL', 'MOVE', 'DUPL', and 'REP'.
     

00100	     **********  SECTION 14  **********
00200	
00300	∞∞∞∞∞∞ How to play more than a couple of seconds of sound. ∞∞∞∞∞∞∞∞∞
00400	
00500	**********IGNORE THE NEXT SECTION (DOWN TO REVERB). 
00600	*************** IT A BEEN CHANGED.**********************
00700	In  the  sound generating program when '*' appears type:  'RCDFLG←1;'
00800	Type 'BIGBIT←1' if maximum amplitudes are in doubt.  This will  cause
00900	the  computed sound samples to be written out on the disk in a series
01000	of files beginning with the name MUSAA.DMD. If BIGBIT←-1; samples  go
01100	to MTA0. Be sure that RCDFLG and/or BIGBIT are set to zero when these
01200	features are not being used.*****
01300	
01400	For operation with RCDFLG or BIGBIT it is best if 'LSBUF' is  between
01500	1000  and 2000. With RCDFLG you may also type 'DOPLAY←1;' if you wish
01600	each buffer full of  sound  to  play  over  the  speakers  while  the
01700	computation is proceeding.
01800	
01900	When  your  music has finished computing make a note of the last name
02000	that appears on the TTY. (e.g. MUSAQ)
02100	
02200	When  in this mode the program writes a 'SAVE' file on the disk after
02300	every 33000 words of omputing.  This file bears the name of  whatever
02400	you last typed as input to the program plus the extension '.SAV'.  If
02500	the computer dies while the program is running, after it is restarted
02600	simply  type  'RUN  NAME.SAV  CORE' where 'NAME' is what you had last
02700	entered and 'CORE' is the proper core size of the job.  The job  will
02800	take up where it last saved itself.
02900	
03000	  (If you were writing on MAGTAPE the tape must also be 
03100	  repositioned with the TAPNEW program.)
03200	
03300	To play long pieces you must first convert all your '.DMD'  files  to
03400	one  long  file  called  'MUSIC.MUS'.  This  is  done by the 'CONNEW'
03500	program. Type 'EX CONNEW[MUS,LCS]'.  (EX=execute) For  name  #1  type
03600	'MUSAA'  if that is the first name.  (<CR>=MUSAA)  Then type the last
03700	name noted earlier.  (e.g. MUSAQ)
03800	
03900	The TTY will type the file names as the conversion takes place.
04000	
04100	Next type 'EX sOUND[MUS,LCS]'.  SOUND is self-instructional.   If the
04200	UDP  (user disk pack) is used it must! be assigned.  To play from the
04300	UDP use 'UDPNEW[MUS,LCS]' instead of SOUND.
04400	
04500	***  RCDFLG←-1;  ***
04600	
04700	Use this when running from 5 to 30 seconds of sound.  This causes one
04800	long file (MUSAA.DMD) to be written on the disk which can  be  played
04900	directly  by  SOUND   without  any  conversion.    Be  sure to delete
05000	MUSAA.DMD  before  leaving!    With  RCDFLG←-1;  there  are  no  save
05100	features.
05200	
05300	Use  the 'TAPNEW[MUS,LCS]' program for storing .DMD files on tape for
05400	later use.  To add to files already on tape, type 'END' as  name  #1.
05500	To move to end of a particular file name, type 'NAME END'.  The files
05600	may be converted directly from the tape or, by  typing  'RESTORE'  as
05700	name #1, they will be written back on the DSK. <CR> as the final name
05800	restores the entire tape.
05900	
06000	****  HOW TO SET FILE NAMES  ****
06100	
06200	THE FIRST OF ANY SERIES OF FILE NAMES MAY BE SET TO SPECIAL NAMES  BY
06300	USING  OTHER  NUMBERS  FOR  RCDFLG  OR BIGBIT.  
06400	
06500	ANY  MINUS  NUMBER  WITH  RCDFLG  WILL  WRITE  A  SINGLE  LONG  FILE.
06600	RCDFLG=-2  WILL  WRITE  MUSAB,  =-3 WILL WRITE MUSAC, =-26 WILL WRITE
06700	MUSAZ, =-27 WILL WRITE MUSBA, ETC. 
06800	
06900	ANY  PLUS  NUMBER  FOR  RCDFLG  WILL WRITE A SERIES OF 33K FILES.  IF
07000	RCDFLG=4 THE SERIES WILL START WITH MUSAD AND  CONTINUE  WITH  MUSAE,
07100	MUSAF,  ETC.  =27 WILL START WITH MUSBA AND CONTINUE WITH MUSBB, ETC.
07200	THESE SAME GENERAL RULES WILL APPLY FOR BIGBIT.
07300	
07400	
07500	
07600	  XXXXXXXX REVERB XXXXXXXXX
07700	
07800	If  you  are  using  reverberation  and  are  computing your music in
07900	several sections it is necessary to set P2 for the  'RV'  instruments
08000	in a special way.
08100	
08200	In  place  of  P2  the  following must appear: 'DUR(N1,N2,N3)'. N1=P2
08300	N2=SPEED(as set by you someplace earlier) N3=NCHNS(num. of channels).
08400	
08500	This is all necessary to avoid having some blank samples (which might
08600	cause clicks) at the ends of sections.
08700	
08800	Example:  INPUT? TTY:
08900	   	  *REVINIT←1;R←0; (assuming 'R' is in the reverb insts.)
09000		  *PLAY;RV1 0 DUR(11.3451,4,2);RV2;
09100	     	  *<CNTRL Z>
09200	  	  INPUT? DSK:NAME.SCR
09300		  0 0 1 3 5  5.3  7 7.2 9 . . . . ETC.
09400		       (the numbers are P1 for each note.)
09500	
09600	[******* this section is not up to date. 11/76 **********]
09700	If  a  new  section  is  to  be  begun  with  a  continuation  of the
09800	reverberation, the next  call  on  the  reverb  instruments  must  be
09900	preceded by:
10000	
10100	    REVINIT←0;
10200	
     

00100	     **********  SECTION 15  **********
00200	
00300	
00400	The following contains examples of most features of 'SCORE'.
00500	
00600	        THE EDIT FILE NAME WILL BE TEST. (USE UP TO 5 LETTERS.)
00700		TEST.SCR will be the name of the note list.
00800	
00900	       		If the first column is blank the line will be ignored.
01000	
01100	BUZZ ;		instrument 1=BUZZ, begin time=0", duration=# of notes
01200			in 'NOTES' (P3).
01300	P2 RHY/		RHY=next entries will be in terms of musical rhythm.
01400	4/8/16/1/-8/	quarter note, eighth, sixteenth, whole, eighth rest
01500	4,8/1,16/	dotted quarter, whole tied to sixteenth
01600	8,16 X 5/2 X 3/	five dotted eighths, three half notes
01700	-12/20/		-12=1/8 note triplet rest(1/12 of a whole), 20=1/5 of
01800			a quarter
01900	4//8///-8,16/	two quarters, three eighths, a dotted eighth rest
02000	16//4/8,16/REP 3,5;	the previous 3 entries will play 5 times
02100	        	';' signals the end of the list of entries
02200	
02300	P3 NOTES/	notes of the tempered scale may be entered
02400	C1/CS/D/	C1=lowest C on piano keyboard. S=sharp. F=flat.
02500	DS/E/		The octave range will remain the same until changed.
02600	FS4/DS/C/R/	F# above middle C, D#, middle C, R=rest.
02700	DF5//D////	Two Db's in 5th octave, four D's.
02800	C3/G/E/G/X 4,3/	The pattern is played 3 times.
02900	REP 27/		Everything thus far will repeat.
03000	FS6 X 9/FINE;	Nine F#'s, 'FINE' marks conclusion for BUZZ.
03100	         	';' concludes list.
03200	
03300	P4 NUM/		A list of numbers will be entered.
03400	100//200/300 X 4/	A total of seven numbers.
03500	50/X 3/9999.02/	The sequence 300,300,50 will play twice.
03600	REP 12,3;	The entire string of  numbers  entered  will  play  3
03700			times. 9999.02 will cause the data of P2 to appear at
03800			that point.
03900	
04000	P5 FUNC/	A list of functions.  (Use  only  F1 through F15 in a
04100			list).
04200	2//10 X 3/5; 	=F2,F2,F10,F10,F10,F5.  'REP' may also be used.
04300	          	Every 'list' must end with a ';'.
04400	
04500	P6 LIT/		
04600	"P3*P4"/"P3+P4"///Surround items by quotes. 2nd item appears 3 times.
04700	"AS"/",-1"/"1"/; Comma precedes minus sign. There are no REP features
04800			with LIT.
04900	      		';' will end list.  Last item will appear twice.
05000	
05100	      		Next will be random selection of literal strings.
05200	      		Use no more than two lines.
05300	      		The 1st of each pair is a % number.
05400	P7 .2 "P3*P4" .3 "P6" .33 "101.3" .17 "2";
05500			20% of the time it will pick "P3*P4",etc.
05600	P8 MOVE/	To move from one number to another over a given dura-
05700			tion.
05800	5 10 150/	During 5" P8 will change from 10 to 150.
05900	3 80 43;	During next 3", from 80 to 43.
06000	      		End with ';'. P8 will stay at last number.(43)
06100	P9 MOVE/
06200	6 CS5 FS4;	During 6" P9 will move down from C# to F#.
06300	        ;	After 6" it will stay on F#.
06400	
06500	P10 MOVE/20 10,40 100,400/ If there are 5 numbers, the last two pairs
06600	10  30,100 30,30;    will be random selection ranges. (see comments)
06700	
06800	P11 MOVE/11.4 C2,F2 G3,C5/ Moving ranges of random selection of temp-
06900			ered notes.
07000	3 A4,A4 A4,A4/	Stays on A for 3".
07100	5 A4,A4 C2,F2;	Returns to change of departure.
07200	      		Octave numbers must always be given with 'MOVE'.
07300	END  ;		Ends entries for this instrument at this begin time.
07400	
07500	BUZZ 7.5;	Entries beginning at time 7.5"
07600	P7 263.5;	This number will repeat for each note until changed.
07700	P5 F11;		 "   function "    "     "    "    "    "     ".
07800	                 (up to F15 only)
07900	P9 AS3;		This note   will  "     "    "    "    "    "(no F's)
08000			If param numbers are skipped, they will print 
08100	                out as zeros.
08200			Next gives random selection within specified ranges.
08300	        	30% chance between 1 & 4, 22% between 10 & 15, etc.
08400	P13 .3 1,4  .22 10,15 .18 20,30  .3 55,55 ;	(P13 was 0 until now.)
08500			Next gives random selection of tempered notes.
08600	P15  .1 CS3,F3  .5 C4,DS4  .4 FS6,B6;
08700	P16  1 10,20;	 100% of the time, a number between 10 and 20.
08800	P14  P13;	Will repeat selections of P13 in P14.
08900	P17 9999.02; END; This repeats data of P2.  
09000	                 Ends entries for BUZZ at time 7.5"
09100	
09200	TOOT 0 2,15;	Inst 2=TOOT, begin time=0", 
09300	                2,15 means inst2 will play 15 notes.
09400	P2 REP; 	Will repeat data of previous 
09500	                instrument for this param number.
09600	P3 REP 9;	Repeats P9 of previous instrument.
09700	P5 REP 3,2;	Repeats P3 of instrument 2.
09800	                (i.e. TOOT. just ';' does the same.)
09900	P6 REP 6,1 4;	Will repeat P6 of inst 1 in this 
10000	                and all insts through #4.
10100	P31  .05;	P31 sets random tempo range to + or - .05"
10200	                It will never vary more than .05"
10300	P32  .2; END;	P32 sets % of random rests.
10400	
10500	CLAR 2 9.45;	Begin time=2", dur=9.45".
10600	P2 RHY/TEMPO/	TEMPO will be set for this instrument individually.
10700	7 84 112/	Moves from MM=84 to MM=112 during 7".(7 quarter NOTES)
10800	11.3 112 46/	Retards to MM=46 during 11.3".
10900	1 96 96;	Shifts to MM=96, stays there.  
11000	                ';' ends 'TEMPO' entries.
11100	4 X 7/8,16/16/REP 2,15; Rhythmic items follow directly.
11200	
11300	P3 C4; P4 100; P5 ; P5 will repeat data of param just before.
11400	                 (Don't use with P31-32)
11500	P32 MOVE/			(the above = rep 3,4/)
11600	4 .1 .5/	Random rests will change from 10% to 50% in 4".
11700	3 .6 0;		  "     "      "    "     "   60% to 0% in 3".
11800			A ';' is needed to end 'MOVE' entries.
11900	END  ;
12000	
12100	ZAP   0 8;	Inst 4=ZAP, begin time=0", duration=8".
12200	DUPL 2;		Will duplicate all data of inst 2 (TOOT) thus 
12300	                far entered.
12400	P2 RTAP/	Rhythm from telegraph keys, to be coordinated.
12500	NAME  /		1st five spaces=name of rhythm data file.
12600	1,4,8/15 /1,1/7 /2,16/5; Coordination comes on 16th, 
12700	                          and 23rd notes and at end.
12800	             	';' ends 'RTAP' data.
12900	P4 123; END ;	 P4 is reset immediately.
13000	TOOT  2,5;	Next entries begin on note 5 of instrument 2.
13100	P2 TAP;		For rhythm entered with telegraph keys.
13200	NAME2 ;		1st five spaces=name of rhythm data file.
13300	P7 REP 4,3;	Data of P4, inst 3 will be repeated.
13400	P8 "P3*P4/2+P16";    This literal string will appear for each note.
13500	P10 SUBN;	This will call a subroutine and print numbers.
13600	P11 SUBL;END;    "    "    "   "     "       "    "   letters.
13700	          Be sure to leave at least 1 space after 'INSERT' or 'EDIT'.
13800	INSERT  2.3;	Line will appear at time 2.3" (basic time!).
13900	P24←21.3*P4+P8/P11;  <Up to 75 characters (including 
14000	                     this comment) will appear.
14100	
14200	INSERT  2,7; The next line will appear just before note 7 of inst 2.
14300	PRINT P1;
14400	
14500	EDIT  1,8,4;	The next will replace P4 in note 8 of inst 1.
14600	440        ; Up to 5 characters may be used (don't include the ; !!)
14700	
14800	EDIT  3,11;If no param num is given the entire note must be entered.
14900	CLAR 2.3 .13 AS*2 250;  <Up to 75 spaces may be used. 
15000	                        Be sure P1&2 are OK.
15100	
15200	TEMPO/	'TEMPO' changes outside of a particular inst will affect
15300	11 72 144/ P2 for all insts.  Be sure to check any time factors
15400	6 144 108/		in other params and all data entries
15500	5 108 /72;	which are time dependent. ';' ends TEMPO entries.
15600	RUN;
15700	
     

00100	     **********  SECTION 16  **********
00200	
00300	*********** Some Supplemental Programs ************
00400	
00500	******  CONNEW  ********
00600	
00700	**** IGNORE THIS SECTION------ TO BE CHANGED *****
00800	This program reads the .DMD files which  are  created by  MUS10  when
00900	BIGBIT  or  RCDFLG are set to any non-zero value.  A single long file
01000	named MUSIC.MUS is created which is used for the real-time play.
01100	
01200	If the IBM 'User Disk Pack' is to be used the UDP must be assigned in
01300	advance. ALWAYS!! BE SURE THAT THE CORRECT UDP IS MOUNTED!!!!!!!!
01400	
01500	If  CONNEW  is  asked  to  read  from MAGTAPE it will ask you to type
01600	'MAXAMP'. MAXAMP is the amplitude number that  appears  at  your  TTY
01700	when  the  last  .DMD  file  of  your computation is completed. (Just
01800	before INPUT ? appears again.)
01900	
02000	When all the .DMD files have been converted CONNEW will ask 'MORE  ?'
02100	To add another set of files type YES, otherwise NO or <CR>.
02200	
02300	
02400	******* PLAY *********** 
02500	
02600	This program is used for real-time play.
02700	
02800	PLAY reads a single file (TEST.SND) from  the  disk  at
02900	speeds 0-5.
03000	
03100	
03200	
03300	The 'SPEED' numbers are as follows:
03400	
03500		 6400 SRATE = SPEED 0
03600		12800   "   = SPEED 1 (or  6400 SRATE in stereo.)
03700		25600   "   = SPEED 2 (or 12800 SRATE in stereo.)
03800		51200   "   = SPEED 3 (or 25600 SRATE in stereo.)  
03900		128000  "   = SPEED 4  (or 25600 SRATE in quadriphonic.)
04000		256000  "   = SPEED 5  (or 51200 SRATE in quadriphonic.)
04100	
04200	
04300	****** IGNORE NEXT ***************
04400	************ TAPNEW ************
04500	
04600	This program is for putting .DMD files onto MAGTAPE.  Ordinarily  the
04700	program  will  copy  the .DMD files from the disk onto MTA0 in such a
04800	form that they may be converted directly by CONNEW.
04900	
05000	TAPNEW may also be used to restore .DMD files to  the  disk  or  copy
05100	them from MTA1 to MTA0.
05200	
05300	To  restore  to disk, type RESTORE when the program asks for NAME #1.
05400	To copy  to  MTA1,  type  COPY       "   "    "      "    "    "  ".
05500	To add more to  tape,  type  END     "   "    "      "    "    "  ".
05600	
05700	Other commands that may also be given are BACKSPACE and RESET. If the
05800	system dies while you are computing  with  BIGBIT←-1  you  must!  use
05900	BACKSPACE  to  get back to the proper position on the tape before you
06000	run the appropriate .SAV file.
06100	
06200	RESET is used to set the tape in proper position to continue  writing
06300	with BIGBIT←-1 after CONNEW has been used.
06400	
     

00100	**********  INDEX  **********
00200	
00300			  SECTION NUMBER
00400	ALL		. . . 10		
00500	AMPLITUDE FACTOR  . . 12
00600	BASIC TIME	. . . 9,11		RHYTHM		. . . 4,10
00700	BEGIN TIME	. . . 1			RTAP		. . . 10,11
00800	BIGBIT		. . . 14		RUN		. . . 2,12
00900	BLANK LINES	. . . 1,5		SECTIONS	. . . 13
01000	CODE WORDS	. . . 4			SEG		. . . 11
01100	COMMA		. . . 9			SEMICOLON	. . . 1,8,12
01200	COMMENTS	. . . 1	
01300	CONDUCT		. . . 11		SPEED		. . . 16
01400	CONNEW		. . . 16		STAR		. . . 4
01500	COUNT		. . . 9			SUBROUTINES(SUBN,SUBL) . 9
01600	CUTOFF		. . . 9
01700	DOPLAY		. . . 14		SYNTH		. . . 11
01800	DUPLICATE	. . . 10		TAP		. . . 10,11
01900	DURATION	. . . 1,9,12,14,16	TELEGRAPH KEYS	. . . 10
02000	DUTY FACTOR	. . . 10		TEMPO	      . . . 4,10,11
02100	EDIT		. . . 11,12		TEMPO FACTOR  . . . 4,10,12
02200	END		. . . 2,5		TYPE		. . . 12
02300						X		. . . 5,8
02400	FINE		. . . 5
02500	FUNCTIONS	. . . 2,5		ZERO		. . . 2
02600	INSERT		. . . 11
02700	INVERSION	. . . 7
02800	INVISIBLE	. . . 10,11
02900	LETTERS		. . . 5
03000	LITERAL		. . . 5
03100	LSBUF		. . . 14
03200	METRONOME	. . . 4
03300	MOTIVES		. . . 7
03400	MOVE,MOVX	. . . 8
03500	NOTES		. . . 2,5
03600	NOTES,EDITED	. . . 11
03700	NUMBERS		. . . 2,5
03800	OMIT		. . . 12
03900	P2		. . . 4,5,8,9,10,12,14
04000	PLAY		. . . 16
04100	PRINT		. . . 11
04200	PROXIMITY MODE	. . . 5
04300	QUAD  . . . . . . . . 9
04400	RANDOM LISTS	. . . 6
04500	RANDOM SELECTION  . . 3,8
04600	RCDFLG		. . . 14,16
04700	REP,REPEAT	. . . 2,4,6,10
04800	RESERVED NUMBER(9999.)	. . . 2,6
04900	RESTART		. . . 1
05000	RESTS		. . . 4,5,15
05100	RETROGRADE	. . . 7
05200	REVERBERATION	. . . 14